Tactical Squad (Both)


Capture


Member Weapon Ra DM FE AP Notes Points
Sergeant Assault Rifle 4" / 20" 2 0 0 Regular Leader 12
Shooter Assault Rifle 4" / 20" 2 0 0 12
Shooter Assault Rifle 4" / 20" 2 0 0 12
Shooter Assault Rifle 4" / 20" 2 0 0 12
Shooter Assault Rifle 4" / 20" 2 0 0 12
Shooter Assault Rifle 4" / 20" 2 0 0 12
Shooter Assault Rifle 4" / 20" 2 0 0 12
Shooter Assault Rifle 4" / 20" 2 0 0 12
Shooter Assault Rifle 4" / 20" 2 0 0 12
Shooter Assault Rifle 4" / 20" 2 0 0 12

Notes

Dependant: When led by officer this squad will automatically pass one of it's command response dice. If not it automatically fails on one of it's command response dice.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.

Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.

Total Points: 120

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