Faceless Jocks - Support (Road Warriors + Bandits)



Member Weapon Ra DM FE AP Notes Points
Missile Launcher 3" / 24" 2 1 3 Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP) 29
Flamethrower 3" / 3" 2 0 2 +1D6 to fire effect, +1 to close assaults 15
Shotgun 3" / 6" 2 2 0 +1 to close assaults 10

Notes

Fanatic: These units never need to Check Resolve, but they must have a Resolve of “Steady”
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.

Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Frenzied: Each frenzied model receives 1 additional kill roll in assault combat. This is cumulative with any other additional rolls obtained.
Mechanized: An infantry unit with this trait is partnered with a transport vehicle at the start of the
game. When the infantry unit is activated, the designated vehicle may ALSO be activated at the same time if it is currently within 12” of the infantry squad. Either unit must perform all of its actions first before the second unit is activated.
Unstable Technology: These troops make use of weapons and equipment that may be powerful or advanced, but have also not been thoroughly tested. They may be prototypes or something jerry rigged but whatever the case there is a chance something will go wrong!

Every time a unit with this trait rolls a 1 on a fire effect dice it takes a hit with a damage equal to the standard weapon. Resolve this hit in the usual fashion.

NOTE: if a squad rolls 2 1's on their fire effect dice they receive 2 hits.

Total Points: 54

Back to Top